Memory Improvement Tutorial Program
Alphabet Track is a pre-reading tutorial program designed for use by children with learning, vision, or cognitive disabilities. Students move through eight activities at their own pace. All the activities are switch-accessible and fully configurable to meet each student's individual needs. For example, students may decide to replace the program's built-in audio with their own voice reciting the alphabet and pronouncing each letter. The alphabet arc format used in each activity serves as a visual
Animal Habitats is a fully inclusive academic tutorial program designed to enhance language, reading, writing, speech, and cognitive skills for children in primary grades with developmental and physical disabilities. This collection of educational activities features a range of integrated support materials to effectively use the computer as a whole language tool in the classroom. This program uses an original story to introduce users to five habitats: the jungle, the desert, the grasslands, the
Autism & PDD Picture Stories & Language Activities
Autism & PDD Picture Stories & Language Activities is a set of 5 programs designed for children with Autism, PDD, or delayed language development to teach them communication and literacy skills with familiar characters, predictable routines, and fun antics. Children develop skills in vocabulary, grammar, representational play, sequencing, reading comprehension, predicting, identifying feelings, answering questions, and determining missing information. Featuring theme-based stories (Anima
Bit Classroom Kit (18 Bots)
The Bit Classroom Kit (18 Bots) is a product designed for children grades Kindergarten through 12 to help them understand coding. Color codes, students begin coding screen-free with a marker. Then, students advance with OzoBlockly visual programming. Lessons on STEM subjects (including art, history and more.
Braille Keyboard Stickers for the Blind and Visually Impaired by DataCal
Braille Keyboard Stickers for the Blind and Visually Impaired by DataCal is a set of products designed for the blind and visually impaired to use. Braille stickers are an economical option for creating a bilingual Braille keyboard. The stickers use a peel-and-stick method to install. The Braille stickers are printed on clear Lexan so the original key legend shows through this allows the user to add Braille stickers to their existing keyboard so that it becomes a bilingual keyboard (Braille) and
Build-a-Sentence is a language tutorial program designed for use by children with developmental or learning disabilities, autism spectrum disorder, language disabilities, or hearing impairments, or adults with aphasia. This interactive program strengthens labelling of nouns, verbs, and objects and production of 2- and 3-part sentences. Features include graded levels of difficulty; use of high frequency everyday vocabulary; modification of vocabulary to suit user needs; practice nouns or pronouns
Califone 2964AV Monaural Headset
The Califone 2964AV Monaural Headset is designed for those individuals with deafness and who are hard of hearing to use in listening centers and during Englsh as a Second Language and English Language Development activities. Versatile classroom headphone. Included case stores twelve headphones and is ideal for itinerant teachers.
Captain's Log: The Complete Computerized Mental Gym
The Captain's Log is a cognitive skills, memory improvement, and visual perceptual training program designed for use by individuals with brain injury, cognitive disabilities, or learning disabilities. It contains a wide range of cognitive exercises to help develop attention, concentration, memory, eye-hand coordination, basic numeric concepts, and problem solving/reasoning skills. Modules include Attention Skills - Developmental; Visual Motor Skills; Conceptual Skills; Numeric Concepts/Memory Sk
Cashculator - Cash Counter
The Cashculator - Cash Counter app is intended for users with memory loss, concentration disabilities and autism. The software application provides users step-by-step instructions on how to counts bills, coins and coin rolls.A user enters the amount for each denomination and the app calculates the total. The app does all the calculation, providing record of all the accounted cash.
Cogrehab - Xp: Computer Programs For Cognitive Rehabilitation
COGREHAB – XP: Computer Programs for Cognitive Rehabilitation are cognitive rehabilitation programs to aid therapists and others involved in rehabilitation to evaluate cognitive function and provide training in associated cognitive and information processing problems. The series includes a collection of programs which address various cognitive functions impaired by brain injury from head trauma, stroke, brain tumor surgery, anoxia, and brain infections. The cognitive domains include: Memory, Att
Con-Sign-Tration 1, 2, 3, & 4
Con-SIGN-tration 1, 2, 3, and 4 are memory improvement and sign language programs designed for use by individuals who are deaf or hard of hearing. Each program comes on a CD-ROM that includes game programs that teach over 250 words in sign and English. Games can be played at two levels of difficulty. The program keeps score and randomizes every time it is played. Words are taught in 10 categories. In Con-SIGN-Tration, the categories are actions, numbers, time, food, colors, animals, people, oppo
Concentrate! I On Words & Concepts
CONCENTRATE! I On Words & Concepts is a language, vocabulary enhancement, and memory improvement tutorial program designed to exercise short term memory, enhance word knowledge, foster cooperative play and provide recreational enjoyment for children and adults who have a developmental, physical, or language learning disability or autism, or adults with traumatic brain injury and aphasia. It is a series of educational games that reinforces the lessons of the Words & Concepts series (see s
Concentrate! Ii On Words & Concepts
CONCENTRATE! II On Words & Concepts is a language, vocabulary enhancement, and memory improvement tutorial program designed to exercise short term memory, enhance word knowledge, foster cooperative play, and provide recreational enjoyment for children and adults who have a developmental, physical, or language learning disabilities or autism, or adults with traumatic brain injury and aphasia. This program is a series of educational games that reinforces the lessons of the Words & Concepts
Concentrate! Iii On Words & Concepts
CONCENTRATE! III On Words & Concepts is a language, vocabulary enhancement, and memory improvement tutorial program designed to exercise short term memory, enhance word knowledge, foster cooperative play, and provide recreational enjoyment for children and adults who have a developmental, physical, or language learning disability or autism, or adults with traumatic brain injury and aphasia. It is a series of educational games that reinforces the lessons of the Words & Concepts III (see s
Constant Therapy App
The Constant Therapy App is a mobile application for patients recovering from stroke, traumatic brain injury, or who have dementia, aphasia and other speech-language disorders to be used to improve speech, language, cognition, memory, reading, attention and comprehension skills with 65 categories of tasks, over 100,000 exercises, and 10 difficulty levels. Exercises are specifically customized for each person's unique needs and adapts to the difficulty level the user needs each day.
Creativity Street Drum of Dice, Set of 144
Creativity Street Drum of Dice, Set of 144 is designed for students ages four to 11 with learning disabilities to teach them mathematical concepts. CHOKING HAZARD-Small Parts. Not for children under three years old.
Dakim Brainfitness Software
Dakim BrainFitness Software is a cognitive skills and memory improvement tutorial program designed to enhance or maintain memory and other cognitive functions in seniors, people with cognitive, neurological or memory disabilities or individuals with brain injury. This software provides a structured system of exercises designed to help the user stimulate six essential cognitive domains: short-term memory, long-term memory, language, computation, visuospatial orientation and critical thinking. Dak
Dakim Brainfitness System
The Dakim BrainFitness System is a computer with touch screen that comes with a cognitive skills and memory improvement tutorial program designed to enhance or maintain memory and other cognitive functions in seniors, people with cognitive, neurological or memory disabilities or individuals with brain injury. The system consists of a touch screen computer (with no keyboard or mouse), a pair of stereo headphones, and the Dakim BrainFitness Software (see separate entry), which is preloaded onto th
Dexteria Dots 2
Dexteria Dots 2 is a mobile application designed for people with fine motor and learning disabilities to work on their fine motor skills and learn math concepts.
DINO-GAMES are academic tutorial programs designed for individuals with a learning disability. DINO-DOT is a collection of sot-to-sot games which enhance number concepts, counting, sequencing skills, and spacial perception. Games can be selected using patterns of three, six, nine or twelve dots. The mode of play, difficulty level, auditory feedback and scan speed can be controlled manually. DINO-FIND is a game of concentration that stimulates memory and pattern recognition and provides scanning
Educational Advantage Addition and Subtraction Posting Game
The Educational Advantage Addition and Subtraction Posting Game is an educational game designed for children ages three and up to develop math skills. Children take turns to pick up a card and calculate the answer to the addition or subtraction question.They can then check the answer on the reverse of the card. The card is posted into the post box with the corresponding answer. There are 100 color-coded question cards equally split between basic addition questions (eg 4 + 4 = ?), complex additio
Educational Advantage Connecting Number Rods Addition & Subtraction 1 to 20 Cards
Educational Advantage Connecting Number Rods Addition & Subtraction 1 to 20 Cards is an educational aid designed for children ages three and up with learning disabilities to learn the early math skills of addition and subtraction of the numbers one through 20. Answer versions show a visual representation of the answer. Any card can be completed using the connecting number rods 64 or 128 piece set. Cards have questions on the front and answers on the back.?
Educational Insights 8898 Junior Talking Globe, Ages 5 Up
The Educational Insights 8898 Junior Talking Globe, Ages 5 Up is designed for children with learning disabilities and sensory processing disorder to learn geography. This is a talking globe that uses audio and visual clues, light and sound effects and music. Features 2 game modes, high-quality digital voice technology, adjustable volume, question repeat and help button. For 1 to 3 players. Not for three years old’s, small parts.
Educational Insights Raccoon Rumpus
Educational Insights Raccoon Rumpus is an educational game designed for children ages three and up with learning disabilities and Autism Spectrum Disorder to improve memory. Features a game of costumes, critters and matching. The critter that collects the most costumes wins. For 2 to 4 players.
Focus GPS is a cognitive aid application and prompter designed for use by students with ADHD (attention deficit hyperactivity disorder). This application, or "app," boosts the user's academic and cognitive performance by supporting the user in the executive function areas of memory, concentration, and organization. It helps students to step logically through complex thought and scheduling processes, allowing them to manage changing priorities. The "What’s Up?" feature enables users to organize t
Hungry Shark And Friends
The Hungry Shark and Friends is an early reading and math skills tutorial program designed for use by children with cognitive and physical disabilities. The program offers six animated activities, each with its own colorful overlay; writing extensions using IntelliTalk (see separate entry); 30 pages of enrichment activities and reproducible masters; and adaptations for keyguard and switch users. The activities include Four Stripy Fish Swimming in the Sea (counting, sequencing, and rhyming skills
Key Education Big Box of Rhyming Game
he Key Education Big Box of Rhyming Game is an educational game designed for children with learning disabilities and Autism Spectrum Disorder to develop vocabulary and improve rhyming skills. The interactive game features pictures of 45-word families and also helps to boost auditory discrimination of vowel sounds. Each puzzle piece helps to identify initial and final consonant sounds.
Key Education I Spy Alphabet Aquarium Game
The Key Education I Spy Alphabet Aquarium Game is an educational game designed for children with sensory processing disorder and learning disabilities to search for fish with uppercase letters, lowercase letters or beginning sounds. Learn letters and beginning letter sounds by matching colorful fish cards to the correct letters or images on the aquarium game board. Three ways to play: match uppercase letters to each other, match uppercase letters to lowercase letters or match letters. Sold as an
Key Education Sight Word Space Station Game
The Key Education Sight Word Space Station Game is an educational game designed for children grades Kindergarten through Second to practice reading and memory skills by finding sight word pairs. The concentration-style game features 48 high-frequency sight words that include color-coded cards for two levels of play. It includes directions for up to 8 players.
Learn More Thru Games
Learn More Thru Games is a single control switch game program library designed for use by children with learning disabilities or cognitive disabilities and children with upper extremity disabilities or fine motor disabilities who use switch input. It includes four games on one CD: Coloring Books, Jigsaw Puzzles, Memory Games, and Building Blocks. Each program includes images and sounds to which users can add. For example, teachers can turn digitized pictures of students and their surroundings in
Learning Resources Alphabet Acorns Activity Set, 78 Pieces
The Learning Resources Alphabet Acorns Activity Set, 78 Pieces is a type of matching game designed for children ages three and up with learning disabilities to teach them letters and the alphabet upper- and lowercase letters. Inside each acorn is a vibrant color counter. The can stack the ABCs in order, or just make up their own game. This deluxe set includes 26 acorns and 26 counters.
Learning Resources Code & Go Robot Mouse Activity Set, 83 Pieces
Learning Resources Code & Go Robot Mouse Activity Set, 83 Pieces is an educational product designed for children ages 4 and up with learning disabilities to introduce coding concepts. For tactile and visual learners. As children learn to program they build key skills that include critical thinking, problem solving, sequencing and programming fundamentals. Colby lights up, makes sounds and features two speeds along with colorful buttons to match coding cards for easy programming and sequencin
Learning Resources Goodie Games ABC Cookies
Learning Resources Goodie Games ABC Cookies are toys designed for children ages three and up with learning disabilities to teach them the alphabet, letter recognition, beginning sounds, CVC word building and early vocabulary. Support language development and creative thinking with imaginative play.
Learning Resources Smart Market
Learning Resources Smart Market is a product designed for children ages three years and up with learning disabilities to introduce math concepts, learn the alphabet and work on counting. Also encourages imaginative and cooperative play. Water-friendly scope with 5x magnification, built-in LED flashlight, thermometer and ruler.
Learning Resources Snap n’ Learn Rhyming Pups, Set of 20
Learning Resources Snap n’ Learn Rhyming Pups, Set of 20, is a set of puppy friends that snap together to make rhyming words designed for children ages three and up to enhance vocabulary and improve fine motor skills. Set includes ten puppy heads with beginning letters and ten puppy tails with two letter word endings that can be mixed and matched to make a variety of rhyming words.
Life Skills Winner App
The Life Skills Winner App is intended for users with memory loss, concentration disabilities, and autism. The software application provides users step-by-step instructions on how to complete various social and life tasks. Users earn points for each step they complete, and with those accumulated points they can redeem a prize that has been designated by a parent/guardian/teacher.
MATCH IT -Program #601 is designed for individuals with cognitive, severe physical or upper extremity disabilities due to trauma, illness or developmental delays. It is designed for individuals with cognitive capabilities of 1 year and older. It is a colorful, 3D simulated matching program made up of 20 different matching activities covering shapes, colors, objects, animals, food, letters and numbers. Each matching activity has 3 objects to be matched. One at a time, the object to be matched mo
Memory Trainer Application
The Memory Trainer Application is a functional Android app designed to improve spatial and working memory. User will be put through a variety of “workouts”. In particular, Memory Trainer works the users spatial, working memory, focus, chunking, and concentration.
Memory Trainer Application
The Memory Trainer Application is a functional application designed to improve memory and is beneficial to fibromyalgia sufferers who experience brain fog and also is beneficial to anyone with forms of cognitive impairment(s). It has been recently scientifically proven that regular mental exercise can greatly improve your memory, and this app has been designed to do that. In particular, Memory Trainer works out your spatial and working memory, focus, chunking, and concentration skills.
Memory: The First Step In Problem Solving
Software for kindergarten to sixth grade students. Teaches problem solving through sequencing activities, memory activities, matching, integrating parts, regrouping objects, and remembering instructions. Three packages targeted for three age groups; teacher's guide included. Compatible with an 48 K Apple, 64 K IBM PC, 128 K PC jr or Corvus. Requires a color monitor.
Mindware’s Seek-A-Boo Memory Game, Ages 18 – 36 Months
Mindware’s Seek-A-Boo Memory Game, Ages 18 – 36 Months is designed for younger children with Autism Spectrum Disorder to play with the "Seek Me” and “Find Me” photographic cards. Game is ideal to teach children the names of colors, shapes, animals, foods and more while seeking and finding each match.
Multi-SCAN is a single switch activity center designed for individuals who have alearning disability and are limited to the use of a single switch. It features the four educational DINO-GAMES (see separate entry) in one complete package. On top of that there are five fraphic libraries appropriate for a wide range of ages and abilities. The catagories include Animals, Cosmetology, Independent Living, Sports and Vocations. Multi-SCAN allows you to select a graphic library, choose games and set a s
Nessy Learning Programme 4 Deluxe
Nessy Learning Programme 4 Deluxe is a software program designed for use by individuals with dyslexia, Down’s syndrome, Asperger’s and Emotional Disabilities. It uses a combined structure of phonics linked with language, writing skills and vocabulary development, to create multisensory learning. Nessy enables all abilities to read, write and spell with confidence. Nessy is ideal for teachers who need to provide a complete literacy scheme for students with dyslexia. The extensive resources are or
Newmark Learning Flip Chart, Social and Emotional Learning, PreK to 1st Grade
Newmark Learning Flip Chart, Social and Emotional Learning, PreK to 1st Grade is a book designed for children with Autism Spectrum Disorder to help them learn to label their emotions and develop a vocabulary for expressing their feelings.
PTSD Coach was designed for Veterans and military Service Members who have, or may have, Post-traumatic Stress Disorder (PTSD). This app provides users with education about PTSD, information about professional care, self-assessment for PTSD, opportunities to find support, and tools that can help users manage the stresses of daily life with PTSD. Tools range from relaxation skills and positive self-talk to anger management and other common self-help strategies. Users can customize tools based on
Randt Memory Test
The Randt Memory Test evaluates mild to moderate memory loss in a variety of neurologically involved populations, including the elderly. The test consists of modules which evaluate primary, rote, associative, discourse, and incidental memory functions. A picture recognition and recall paradigm and general information section are also part of the test. The test takes 20-25 minutes to administer, plus an optional 5-minute follow-up 24 hours later by telephone or in person. The Randt test must be a
Reader Rabbit 1 & 2
Reader Rabbit 1 & 2 are academic tutorial programs designed to strengthen reading, spelling, word recognition and vocabulary skills for children with a developmental disability. Reader Rabbit 1 is an early reading program featuring challenging, game-like activities with an acrobratic rabbit, animated graphics and sound effects. There are four imaginative, sequenced games with activities that help beginners improve letter and word recognition, memory skills and vocabulary. Reader Rabbit 2 is
Replogle Globes 39870 Intelliglobe II, 12 inch, Black
School Smart Blank Math Dice Set, 1-1/2 x 1-1/2 Inches, Plastic, 36 Pieces
The School Smart Blank Math Dice Set, 1-1/2 x 1-1/2 Inches, Plastic, 36 Pieces is a set of dice designed for students ages and up with learning disabilities to play math and language concepts games. Dice come with white adhesive labels for writing or drawing on and then sticking to side panels. Dice offers a fun way for students to practice math and other critical thinking activities. Die can turn into language skills or color categorization games by user labeling sides with parts of speech, col
Sensory Essentials Collection
The Sensory Essentials Collection is a collection of resources designed for children with sensory processing disorder to improve the child’s emotional regulation and behaviors, have smoother transitions, put an end to morning battles, reduce anxiety and see lasting results. The Sensory Essentials Collection has everything necessary to equip you with the skills and knowledge you need to help your child today.
Smart but Scattered Teens: The "Executive Skills" Program for Helping Teens Reach Their Potential Paperback – December 17, 2012
Street Sight is a mobile application and GoPro interface designed for those individuals with visual impairments to use. It was designed for Darcy, a woman with Juvenile Idiopathic Arthritis who is blind in one eye and visually impaired in the other. The application uses her GPS location that lets Darcy know what street, intersection or address she is approaching. The GoPro interface that takes photos to her phone every 2-3 seconds so she can discretely zoom in on street signs, car plates, bus sc
Thinkin Things Collection 1
Thinkin' Things Collection I is a cognitive skills tutorial program designed to develop a wide range of thinking skills including visual and auditory memory, visual and discrimination, and logic and creativity for children who are developmentally delayed. The program offers six activities where students make logical comparisons, work with attributes, deduce "secret rules," and repeat and improvise musical patterns and tunes. Flying Spheres and Flying Shapes allow students to experiment with spat
Thinkin Things Collection 2
Thinkin' Things Collection 2 is a perceptual training program designed to help students build higher level thinking skills for children who have a learning disability. This program is available in the original disk version or the new CD-ROM format, and contains the same familiar characters from Thinkin' Things Collection 1. It is designed to help students learn to read and write rhymes and recognize symbol/sound relationships. There are also games to develop their memory, listening and observati
Touch It! Conceptual Skills
Touch It! Conceptual Skills is a set of seven cognitive skills training programs for the IBM TouchWindow system. (See separate entry.) These computer software programs are designed to teach and assist persons with cognitive disabilities in developing short-term memory, basic reasoning, visual scanning, categorizing, and perceptual discrimination with a focus on memory enhancement, basic reasoning, and conceptualization of abstract ideas. The programs are interactive; users participate with the t
Trend Enterprises Community Helpers Puzzle Set
The Trend Enterprises Community Helpers Puzzle Set is designed for children ages three and up with Autism Spectrum Disorder to match everyday helpers to the common tools they use. Format adapts to abilities and features interlocking pieces with photographs for easy recognition and retention. Sturdy, durable pieces with self-checking design.
Vismory is an app designed to assist users in improving their memory. Users are encouraged to memorize the shape, color, and position of small 3D objects before answering questions. Give the correct answer and the user will progress toward the next level, make an error and the user will lose part of their progression.
Wheel Of Sounds
Wheel of Sounds is a cause and effect training program designed for use by individuals with cognitive disabilities. This switch-activated game plays an object's sound when the object is selected by the spinner. The spinner is activated by step scanning, timed scanning, a single switch press, a mouse click, or touch-screen. Once the picture is selected and the sound is played, a new picture will take its place. Wheel of Sounds gives the user the capability of setting the field of pictures to disp
Where In The World Is Carmen Sandiego? Junior Detective Version
"Where In The World Is Carmen Sandiego?" is a memory improvement tutorial program designed to introduce world geography for students who have a developmental or physical disability. Students chase Carmen and her V.I.L.E. henchmen through seven regions of the world while using their deductive reasoning skills to determine each move. The program is icon-based and does not require reading skills. With the use of visual skills rather than text-based clues, students develop memory and matching skills